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000213_amos-request@svcs1.digex.net_Mon Dec 29 00:03:17 1997.msg
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>From amos-request@svcs1.digex.net Mon Dec 29 00:03:16 1997
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: <sniper@technet2000.com.au>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: Car GAMES?
Date: Sun, 28 Dec 1997 20:56:06 -0600
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Greetings.
> I know AMOS isn't the best programming for any type of program, but, how
> would I go about making a car game like Lotus 3?
Hm.. well, a manual or some docs (tutorials) would be helpful. Of course,
if you have any past experience (or know anyhow who does), this would too.
> With a nice background and oppenent cars and the ability to DESIGN track
> with up and down) etc... Is this possible in AMOS, or is this just a
> waste of good thought?
HECK YES! Do you HONESTLY THINK I would be coding a 3D Engine in AMOS if
*I* didn't think I it was do-able (possible)? AND do you think I would be
coding on CBATNAM if it couldn't be? Not much waste of thought there.
As a matter of fact, Andy Gibson I believe it was (a fellow AMOSer and
Lister) coded an AWESOME 3D racing game of sorts with TONS of graphics and
sounds (which I haven't tried yet, hehe, but the screenshots were COOL!). I
don't have his URL right now, but if you'll wait (or he sees this message),
I'm sure one of us could get it to you. It's a must see.
Anyhow, yes it can be done with some effort and time, and I'm sure
depending how much you want and what you want, it will be good.
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft